Singapore held its first humanoid fight night. California just shut down the American version.

Singapore held its first humanoid fight night. California just shut down the American version.

John KoetsierOctober 9, 2026
ShareXLinkedInFacebook
ARC's Singapore event put professional martial artists in motion-capture suits piloting full-sized humanoids in live combat. The same week, California issued a cease-and-desist to REK for running similar events without a license. Where is this sport/entertainment/spectacle going?

On October 7, at a venue in Singapore called *SCAPE, professional martial artists wearing full-body motion capture suits stepped into a stage and piloted full-sized humanoid robots in real-time combat. Two teams, Iron Fang and Steel Shadow, each fielded a Unitree G1 lightweight at 35 kilograms and an EngineAI T800 heavyweight at 75 kilograms. 

It was the first humanoid fight night of its kind in Singapore, a little reminiscent of the 2011 movie Real Steel with Hugh Jackman. 

The same week, 9,000 kilometers away in California, regulators were sending a cease-and-desist letter to a San Francisco company running similar events.

What ARC built in Singapore

The event was organized by ARC, a company building what it describes as a new combat sport category. The fighter pilots included Sham Raaj, a two-time WMO national champion and WBC Muay Thai continental champion from Singapore, and Lukas Leasure, a US-born professional MMA fighter, BJJ black belt, ONE Championship judge, and Stronghold MMA gym owner. 

These are not amateurs ...

The EngineAI T800 made its Singapore debut at the event. The Unitree G1 is the same hardware Unitree has been deploying in entertainment contexts globally, from America's Got Talent to Times Square. 

In ARC's fight night, it became the unlikely body of a combat athlete.

Because ARC's fighting format is teleoperation, a human fighter's movements translate in real time to the robot. The robot takes the hits. The human feels the outcome through feedback but doesn't take the physical punishment. 

But it's early days. ARC founder Antonio Gai was blunt about where this sits in the development arc: "Last night was not yet the sport. It was a demonstration of the idea."

California's regulatory response to robot-human fights

Robot Entertainment Kombat, known as REK, ran a cage fight in San Francisco on September 18, 2026, where YouTuber Frankie LaPenna faced off against three humanoid robots in sequence. 

The event went viral, of course, and the California State Athletic Commission responded with a cease-and-desist order. 

The legal reasoning reveals a genuine gray area. 

California's combat sports statutes define a contest as a fight between "two or more persons,"  but a robot is not a person. (At least not yet, legally. Bicentennial Man, we might yet get to you!) The CSAC enforced the regulation anyway, under a reading that if a human is involved in an exhibition resembling combat, it falls under their jurisdiction regardless of what the opponent is.

That interpretation isn't obviously wrong, but it isn't obviously right either. 

No court has ruled on it. No legislature has written rules specifically for human-versus-robot combat. The CSAC is applying a law designed for boxing matches to something that didn't exist when the law was written. Safety standards across the humanoid robot industry are struggling to keep pace with deployment, and combat events are an extreme case of that problem.

Two models, two jurisdictions

What separates Singapore and California here is not just regulatory appetite. It's also the structure of the events themselves.

ARC's Singapore event used professional martial arts athletes as pilots. The robots absorbed the physical contact. No human was in physical danger in the ring. The regulatory question is much simpler: is this an athletic event, an entertainment production, or something else?

REK's California event put a human directly in the cage with robots. The legal exposure is different. If the robot hurts the person, which framework governs? If the human is controlling the robot, are they both fighter and referee?

These don't really belong in the same category, but California's broad response treats them as if they are.

Earlier robot fights in San Francisco attracted attention as novelty spectacles without triggering regulatory action. The scale and visibility of the REK event apparently crossed a threshold. 

That's the cost of going viral, I guess.

What happens next for robot fighting?

ARC is not trying to build a circus. 

Gai's framing of the Singapore event as a "demonstration of the idea" signals a deliberate development path: prove the concept publicly, refine the format, build toward something that can be licensed and scaled. The humanoid robot games circuit has already shown there's appetite for competitive robot events as spectator sport. 

ARC is betting the same appetite exists for combat.

The regulatory environment will force that bet to play out differently in different places. Singapore has shown it will let the category develop. California has shown it will apply existing frameworks aggressively, even when those frameworks weren't designed for this. Japan, South Korea, and the UAE will likely have their own positions.

The most important question isn't whether humanoid combat becomes a sport. Based on the audience interest already visible, that seems likely. The question is who writes the rules first, and whether those rules are designed to enable the category or to contain it. Singapore has been actively building out humanoid robot infrastructure and policy ahead of commercial deployment. Hosting the world's first professional humanoid fight night fits a broader pattern of leaning into the technology rather than waiting to regulate it.

Sources

Share this article

ShareXLinkedInFacebook

Written by

John Koetsier
John Koetsier

I tell stories with data and build startups. I've raised angel and VC funds, led software companies and startups, and chronicled the rise of the mobile economy. Currently I write for Forbes, host several podcasts, and am starting up HumanoidMegaHub. I was TUNE's mobile economist and Singular's VP of Insights, built the research team at VentureBeat, and managed teams creating software for partners like Intel and Disney. In past lives I built websites, e-learning platforms, and mobile apps, and, a long time ago, was named to Folio's top 100 of the media industry's "most innovative entrepreneurs and market shaker-uppers.”